Website powered by

VarchIan Demo Reel

A showcase of my workflow process for the integration of the player character in our student project game, VarchIan. The game was developed over the course of 3 months and I learned a lot about what goes into a game during development. Credit to my classmate Varun Sonti https://sketchfab.com/gd50varun for the player model, and for being such an amazing artist on the team.

For a more in depth view of the process check out the project on my site: https://ianchaucan.wixsite.com/kit10n/varchian

Check out Varun on Artstation
https://www.artstation.com/rickyvarun

View of the animation blueprint graph

View of the animation blueprint graph

The control rig used to animate the player model

The control rig used to animate the player model

View Inside of the locomotion state machine connecting multiple blendspaces

View Inside of the locomotion state machine connecting multiple blendspaces

One of the many transitional arguments within the locomotion state machine

One of the many transitional arguments within the locomotion state machine

I cache multiple poses to get a final resulting pose

I cache multiple poses to get a final resulting pose

In-game movement

In-game movement

Dynamic headphones on player

Dynamic headphones on player

Player model leaning into turns

Player model leaning into turns

Aim poses in-engine

Aim poses in-engine

Aim poses in-game

Aim poses in-game

Demo reel showcasing my workflow for the player model

VarchIan robot model by Varun Sonti